GameChanger CAMP

Game Changer Camp Online

13-14 October

20-21 October

Dates

About the CAMP

Game Changer’s CAMP is an interactive 4-day ONLINE event. This is an inclusive and participant-driven unconference that examines the relationship between technology (both online and offline) and organisations working against radicalization and polarisation among young people.

Our mission

Our aim is to gather and build a network of individuals and organisations who work with youth and strengthen them. Game Changer Community is going to collaborate and share how technology through both games and campaigns – online and offline – can be used to empower young people and build resilience to violent extremism.

Participants

This event is open to NGO/CSO representatives, academia, activists, industry experts and community leaders, who are supporting young people in becoming more open-minded and engaged citizens that create change in their local communities.

Location

The Game Changer Camp will take place on the HOPIN platform. We chose it because it is flexible to our participant-driven event. The platform also gives a lot of space to interact and introduce participants’ and organisations’ work and field of expertise.

Program

Game Changer Camp will share the latest research, best practices, methodology regarding how to plan, run and evaluate effective online and offline campaigns, how to design and run Social City Games and share knowledge with other NGOs, activists and experts directly (or indirectly) addressing P/CVE (Preventing/Countering Violent Extremism) work. Field experts and Game Partners will also lead sessions related to their experiences in the P/CVE space, working with youth and how to help create change in young people to lead to a more inclusive and open-minded world.
Our CAMP will also provide an opportunity to see what other work is being done in the sector, provide NGOs/CSOs an opportunity to engage in open, meaningful and out-of-the-box thinking and an opportunity to meet others in the space, which we ultimately hope leads to networks that utilise one another as resources and create change.

Agenda


Day 1

13.10.2020

Radicalisation and Understanding Social Media Campaign's Impact

10:00 - 10:30 (GMT +2)
Welcome & Intro - Radicalisation and Technology / Social Media
10:45 - 12:15 (GMT +2)
Target Audience Mapping for Campaigns
How to Build a Community of Changemakers
Prepare for the Unexpected - Real-Time Campaigns
Ask What Facebook Can Do For Your Organisation
12:30 - 14:00 (GMT +2)
Root Causes of Radicalization and Practical Approaches to Countering Extremism
Show & Tell
TikTok for NGOs – Working with Influencers, Understanding the Platform and Getting your Messages Heard by the Right Audiences
15:00 - 16:30 (GMT +2)
Understanding Radicalisation and Behaviour Change
Internet Forums and the Far Right
Giraffes Ears - Self Empathy and Discovering Needs Behind Hate Speech

Day 2

14.10.20

Using Gamification as a Tool for Change

10:00 - 10:30 (GMT +2)
Intro + Key Note - Why to Use Games as a Tool for Social Change
10:45 - 16:15 (GMT +2)
Creating Your Own Social City Game (Offline Game)
Create Your Own Online Social RPG (Online Game)
10:45 - 12:15 (GMT +2)
Hate - A Course in Ten Lessons - Media Edutainment to Create Resilient Populations
12:30 - 14:00 (GMT + 2)
Educational Games from Practitioners – In Practice, Lessons Learned, Dos & Don’ts
15:00 - 16:30 (GMT +2)
How Might Gamification Influence Digital Radicalization Processes
From the Horse's Mouth

Day 3

20.10.2020

Impact - Learning to Make an Impactful Campaign and How to Measure It

10:00 - 10:30 (GMT +2)
Intro + Keynote - Detecting and Preventing Platform Exploitation by Bad Actors
10:45 - 12:15 (GMT +2)
How to Evaluate Social Media Campaigns
Bridging the Generation Gap
How to Combine Online and Offline Activities - Gamification Design Workshop
12:30 - 14:00 (GMT +2)
Advanced Workshop on Discourse Analysis
Instagram - Metrics & Engagement
Telling Better Stories: Analyzing Social Issues to Create Effective Campaigns
15:00 - 16:30 (GMT +2)
Introduction to Monitoring and Evaluation in CVE
How to Protect One’s Well-Being While Online
Following Youth - Which Social Problems are Most Relevant to your Youth

Day 4

10.21.20

Have Fun & Explore - Playing Our Social RPG

9:00 - 9:20 (GMT +2)
Intro - Planning & Preparation to Play a Social RPG
9:30 - 14:00 (GMT +2)
Play A Social RPG (After the Fall) - Cohort 1
Play A Social RPG (After the Fall) - Cohort 2
Play A Social RPG (After the Fall) - Cohort 3
Play A Social RPG (After the Fall) - Cohort 4

CONSEILS PRATIQUES

How to attend

TechSoup covers all costs of travel and accommodation for the event.

The working sessions will take place on the 14-15th of November but due to limited capacity of Cluj-Napoca airport we’ll organize the travel for the participant on the 13th of November. For the return flights – some will leave on the 15th and others on the 16th. We cover all 3 nights of participants’ stay.

Why should I attend

TechSoup covers all costs of travel and accommodation for the event.

The working sessions will take place on the 14-15th of November but due to limited capacity of Cluj-Napoca airport we’ll organize the travel for the participant on the 13th of November. For the return flights – some will leave on the 15th and others on the 16th. We cover all 3 nights of participants’ stay.

Platform

TechSoup covers all costs of travel and accommodation for the event.

The working sessions will take place on the 14-15th of November but due to limited capacity of Cluj-Napoca airport we’ll organize the travel for the participant on the 13th of November. For the return flights – some will leave on the 15th and others on the 16th. We cover all 3 nights of participants’ stay.

Our tools

Game Changer utilizes innovative technology and cutting-edge research to help promote tolerance and understanding to youth across Europe. We hope through the Game Changer Project, we can encourage young people to be the change in helping to build a more inclusive, open-minded, diverse and peaceful Europe.

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PARTENAIRES DU PROJET:

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